From the main key points in the post it note visual studies,
I began to map out the flat perspective thumbnails. This process was quite
difficult as I had to keep to a camera that could not only move in certain
angles, the use of power angles or even shots that hold a great sense of depth
could not be used in these frames. I struggled drawing the frames at first, it
was difficult to visualise the scene with such a lack in camera movement, however
after drawing the first board the challenge became fun and I enjoyed drawing
these panels.
Notes:
Notes:
+ In the first board the main method that was taken from my
analysis and research is narrative retardation and use of space. Narrative
retardation was valuable in this board as it aided setting the scene, creating
this mysterious and eerie environment for the viewer. This can be seen through
how each shot with the characters was never close enough for the spectator to
perceive, until near the end of the board where the characters are shown in
silhouette. Not only does the audience not see the environment, they are not
allowed to see the characters either, enhancing the atmosphere.
As the characters are in silhouette I used a medium canted
shot to make the audience forebode about an upcoming action. Normally
tilted/canted angles are used within action scenes just before and during
action scenes, the purpose to disorient the viewer as the action takes place.
Matched with the rectangular framing that adds a dramatic approach to the lighting,
the camera zooms out to reveal more information on the environment. This
becomes slightly strange for the viewer from the transition of shallow space
that was used in the previous four frames, to deep space/deep focus that deters
from the main focus of the frame, the characters, to reveal the environment.
Additionally I was inspired through John Martins work with
his use of arcs that framed the witch that can be seen in his piece, Manfred and the Alpine Witch. I used
this method at the beginning of the sequence that portrayed the tower building
surrounded by trees. I wanted the trees to purposely frame and arc towards the
Tower to bring full attention to the building; visually pointing out the main
premise for the plot.
+ I was inspired by Disney’s storyboards and methods for the portraying dialogue which can be seen in the third and fourth board. The main inspiration from Disney’s storyboards were from Alice in Wonderland. The style of the movement and the interactions of the characters in these boards were shown with full close up and medium shots, which is what I absorbed into my work with this sequence. As the dialogue in my boards is non-existent, I used inspiration from the shots used in the Alice in Wonderland boards as well, they kept to medium shots however I changed this slightly with extreme close up shots to aid the visual narrative.
+ I was inspired by Disney’s storyboards and methods for the portraying dialogue which can be seen in the third and fourth board. The main inspiration from Disney’s storyboards were from Alice in Wonderland. The style of the movement and the interactions of the characters in these boards were shown with full close up and medium shots, which is what I absorbed into my work with this sequence. As the dialogue in my boards is non-existent, I used inspiration from the shots used in the Alice in Wonderland boards as well, they kept to medium shots however I changed this slightly with extreme close up shots to aid the visual narrative.
Board 1 |
Board 2 |
Board 3 |
Board 4 |
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